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Furnurgler Tracker


Joined: 26 Jul 2007
Aman'thul
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Posted: Sun Oct 25, 2009 10:32 pm Post subject: Want to increase your DPS...look here first. |
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OK there's been lots of questions about how to increase DPS. And alot of the time it's been the same answers. I'll go through some points here to help people out.
Now I've been a Surv hunter since early BC when my guild was raiding TK/SSC. I have raided as MM and BM before but most of my experience is in Surv. In saying that alot of the info below does go across all three specs. You can click on my armory link below to have a look at my setup and talents. My current build has me neck and neck on the meters with a similar geared ArP MM hunter.
If you want specific info on MM or BM hunters post it here. I can answer them as well but this is primarily about Surv hunter. And yes we can still outdo ArP geared MM hunters if you know your shit.
If you've come here then you want to improve your DPS. That's a great thing as you've taken the first step. This is by no menas the be all and end all of hunter info. Sites like Elitest Jerks are great for bleeding edge theorycrafting and info on hunters. I spend alot of time there getting info.
A good sandboxing site is www.femaledwarf.com. It's essentially the spreasheet online. If you have trouble trying to use it go here for instructions http://outdps.com/2009/08/11/how-to-use-the-online-dps-calculator/
Use it to see what talent/gear/chant/gem changes will do to your dps.
Stats
Level 80 Hit Information
Hit Rating to Hit % Stat
32.79 Hit Rating = 1% Hit
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Base Hit Caps
vs. Level 80 mob: 5.0%, 163.95 HR
vs. Level 81 mob: 5.5%, 180.35 HR
vs. Level 82 mob: 6.0%, 196.74 HR
vs. Level 83 mob: 8.0%, 262.32 HR
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With Focused Aim Talent Points
(1 Point)
vs. Level 80 mob: 4.0%, 131.16 HR
vs. Level 81 mob: 4.5%, 147.56 HR
vs. Level 82 mob: 5.0%, 163.95 HR
vs. Level 83 mob: 7.0%, 229.53 HR
(2 Points)
vs. Level 80 mob: 3.0%, 98.37 HR
vs. Level 81 mob: 3.5%, 114.77 HR
vs. Level 82 mob: 4.0%, 131.16 HR
vs. Level 83 mob: 6.0%, 196.74 HR
(3 Points)
vs. Level 80 mob: 2.0%, 65.58 HR
vs. Level 81 mob: 2.5%, 81.98 HR
vs. Level 82 mob: 3.0%, 98.37 HR
vs. Level 83 mob: 5.0%, 163.95 HR
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With Draenei Racial (+1% Hit)
vs. Level 80 mob: 4.0%, 131.16 HR
vs. Level 81 mob: 4.5%, 147.56 HR
vs. Level 82 mob: 5.0%, 163.95 HR
vs. Level 83 mob: 7.0%, 229.53 HR
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Draenei With Focused Aim Talent Points (+1% + Talent Bonus)
(1 Point)
vs. Level 80 mob: 3.0%, 98.37 HR
vs. Level 81 mob: 3.5%, 114.77 HR
vs. Level 82 mob: 4.0%, 131.16 HR
vs. Level 83 mob: 6.0%, 196.74 HR
(2 Points)
vs. Level 80 mob: 2.0%, 65.58 HR
vs. Level 81 mob: 2.5%, 81.98 HR
vs. Level 82 mob: 3.0%, 98.37 HR
vs. Level 83 mob: 5.0%, 163.95 HR
(3 Points)
vs. Level 80 mob: 1.0%, 32.79 HR
vs. Level 81 mob: 1.5%, 49.19 HR
vs. Level 82 mob: 2.0%, 65.58 HR
vs. Level 83 mob: 4.0%, 131.16 HR
All info based on Lvl 80.
14 AP = 1dps increase with autoshots, 2.8 more damage (20% of AP) per Steady shot, 2.1 more damage per Arcane (15% of AP)
If you have 3/3 Careful Aim, 1 int will give you 1 AP and 15 mana.
1 Agility will give you 1 AP, 0.012% Crit, 2 armor
You will need 83.33 Agility for 1% Crit
You will need 45.91 Crit Rating for 1% Crit
You will need 32.79 Hit Rating for 1% Hit
This means that you need 262.32 Hit rating to be hitcapped against lvl 83 bosses.
If you have 3/3 Focused Aim, you need 163.95 Hit Rating to be hitcapped against lvl 83 bosses.
Note1 : You need 26.23 hitrating for 1% Spellhit, so when you're hitcapped at 8% Hit, you'll be having 11.25% SpellHit. To be both hit and spellhit capped you would need 445.91 hit rating (367.22 with talents).
Note2 : Spellhit counts for traps/FD for the hunter and for the pets petunique attacks that are spellbased. Example : Windserpents Lightning Breath. Physical pet-unique skills like Rake/Monstrous Bite use physical hit.
Your pet has your hitrating (including the % hit from Focused Aim). This hit applies for both physical and spell attacks.
Note1 : This means that your pets spellattacks will NOT be hitcapped if you have 8% hit (including talents), since the hitcap for spells are 17% while only 8% for physical.
Against an equal level mob, your pet will not damage with 5/10% of its hits due to 5% dodges and 5% parries, but the parries only apply if the pet is standing in front of the mob. This is also true even if you (and thus the pet) are hitcapped.
If you spec your pet with 2/2 Animal Handler, it will gain 10 Expertise Skill. This will reduce the amount of dodges by 2.5% and parries with 2.5%.
Note1 : Spell-type attacks are NOT subject to dodge/parry, but have a 17% hitcap and resists instead. Expertise do not improve hit/resist
You will need 32.79 Haste Rating to get 1% haste.
BM hunters with 0 Haste Rating, 5/5 Serpents Swiftness and a 15% quiver/ammopuch are GCDlocked/haste capped with Steady Shots, as the casting speed of Steady Shot is 1.449s.
This means any Haste Rating only increases the dps of BMs Autoshots and the speed by which BMs regain mana with Aspect of the Viper.
It takes 522 haste rating to achieve "soft" hastecap/GCDlocked for MM and SV hunters (with a 15% speed quiver/ammopuch).
You will need 15.395 Armor Penetration Rating for 1% Armor Penetration
The actual value of Armor Penetration % (as given by your ArPen rating) is calculated AFTER Major and Minor Armor debuff effects (eg. Sunder Armor/Sting).
Eg. Mob has 7210 Armor. 5 sunders and 1 Sting later, it has 4000 armor left. If you have 10% ArPen, it is in effect worth 400armor reduction.
Mortal Shots talent does NOT affect Autoshots, only ranged "specials"/yellow damage abilities that can crit.
Lvl 70 Target Dummies have 6500 armor
Aspect of the Viper regens (base ranged weapon speed)% of total mana per shot you hit with + 4% of total mana per 3s.
Multishot counts as 3 seperate hits if there are 3 targets hit.
In melee, you regen 3% per hit independent of weapon speeds. If you're Dualwielding, you also regen mana for offhand hits
Serpent Sting only counts as a hit for the initial application or reapplication, it doesn't count when the dot ticks.
Example : Total mana pool of 7k mana, using Chicken Bow (2.8s base speed) : 196mana per shot hit and 280mana per 3s.
Level 70 Stat Conversions
+1 Attack Power = 1 RAP
1 Agi = 1 AP
14 Ranged Attack Power = 1 DPS
1 Agility = .025 Critical Strike Rating
22.07 Critical Strike Rating = +1% Critical Hit
40 Agi = +1% Critical Hit
25 Agil = +1% Dodge Chance
1 Agility = 2 Armor
Haste Rating needed for +1% Haste = 15.77
7.40 ArPen Rating = 1% Armor Reduction
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Level 80 Stat Conversions
+1 Attack Power = 1 RAP
1 Agi = 1 AP
14 Ranged Attack Power = 1 DPS
1 Agility = 0.012 Critical Strike Rating
45.91 Critical Strike Rating = +1% Critical Hit
83.3 Agility = +1% Critical Hit
75.19 Agi = +1% Dodge
1 Agility = 2 Armor
Haste Rating needed for +1% Haste = 32.79
15.39 ArPen Rating = 1% Armor Reduction
Gear
Expertise is not a hunter stat. Expertise deals with melee damage. If your doing alot of melee damage then your doing something wrong. If you roll on it against a Druid or Rogue and win it, and they get pissed at you this is why. Do not be a huntard and roll on expertise gear.
Leather gear is no longer good for Hunters. (It's ok as a stepping stone and while gearing up but if you are serious about doing damage then leave it for the rogues and druids) The reason for this is the Int. The careful aim talent will increase your attack power by 33% of your int. IT'S WORTH IT.
Make sure your gear is chanted with the best chant available.
Gem with Epics. They are dirt cheap and there are so many ways to get them. There is not excuse.
Mp5 is not something to gem or chant for.
You DO NOT need to go for the socket bonus. More often than not you will lose DPS trying to get them. +20 Agil is better than +10Agil/+15 Stam to pick up +8 AP in a bonus.
ArP for Surv Hunters is not a good talent. Over 50% of a Surv hunter damage is not effected by ArP (because it's magic damage which isn't effected by ArP).
Always look at what you can get from badges. Badges are easy to get. Get badges and get gear. You can even get 4pc t9 after a couple of weeks. There's no excuse.
Get your rep up for Ebon Blade and Sons of Hodir. They have the best
shoulder and head enchants in game.
As a general rule of thumb Agil is better than all for a Surv hunter. It's increases with talents and kings so stack it and stack it and stack it again. Of course there are exceptions. Get Massacre for a 2h weapon. Pick up the AP chant for your bracers. Pick up AP for your legs. You can grab Hit or Agil for your gloves, and for your boots you can grab icewalker or Agil.
Your meta gem should generally be the +21 Agil/+3 Increase Crit Damage. To meet your meta requirements all you need is the +10 all stats prismatic. It's a good idea to put that gem in your helm. Two reasons. When you swap your helm you can swap the gems over. Generally the socket bonus on your helm is better than all the other socket bonuses.
New Belt? Don't forget your belt buckle. Get that extra socket.
Remember for Surv hunters once your Hit Capped (264) stack Agil till you bleed it.
Enchants
List of WotLK Hunter PvE Enchantments and Enhancements
Head
Arcanum of Torment: +50 AP +20 Crit (Knights of the Ebon Blade - Revered)
Arcanum of Ferocity: +34 AP +16 Hit (Cenarion Expedition - Revered)
Neck
-none-
Shoulders
Greater Inscription of the Axe: +40 AP +15 Crit (Sons of Hodir - Exalted)
Lesser Inscription of the Axe: +30 AP +10 Crit (Sons of Hodir - Honored)
Greater Inscription of Vengeance: +30 AP +10 Crit (The Aldor - Exalted)
Greater Inscription of the Blade: +20 AP +15 Crit (The Scryers - Exalted)
Might of the Scourge: +26 AP +14 Crit (Naxxramas Sapphiron)
Back
Enchant Cloak - Major Agility: +22 Agi
Enchant Cloak - Superior Agility: +16 Agi
Enchant Cloak - Greater Speed: +23 Haste
Chest
Enchant Chest - Powerful Stats: +8 Agi/Int/Spi/Sta/Str
Enchant Chest - Exceptional Stats: +6 Agi/Int/Spi/Sta/Str
Wrist
Fur Lining - Attack Power: +114 AP ~LW only~
Enchant Bracers - Greater Assault: +50 AP
Hands
Enchant Gloves - Crusher: +44 AP
Enchant Gloves - Precision: +20 Hit
Enchant Gloves - Major Agility: +20 Agi
Enchant Gloves - Greater Assault: +35 AP
Waist
Eternal Belt Buckle: +1 Socket
Legs
Nerubian Leg Reinforcements: +75 AP +22 Crit ~LW only~
Icescale Leg Armor: +75 AP +22 Crit
Nerubian Leg Armor: +55 AP +15 Crit
Feet
Enchant Boots - Icewalker: +12 Hit +12 Crit
Enchant Boots - Surefooted: +10 Hit +10 Crit
Enchant Boots - Greater Assault: +32 AP
Enchant Boots - Superior Agility: +15 Agi
Finger
Enchant Ring - Assault: +32 AP ~Enchanter only~
Melee
Enchant Weapon - Accuracy: +25 Hit +25 Crit
Enchant Weapon - Superior Potency: +65 AP
Enchant Weapon - Greater Potency: +50 AP
Enchant Weapon - Exceptional Agility: +26 Agi
Enchant 2H Weapon - Massacre: +110 AP
Enchant 2H Weapon - Greater Savagery: +85 AP
Enchant 2H Weapon - Major Agility: +35 Agi
Titanium Weapon Chain: +28 Hit
Ranged
Heartseeker Scope: +40 Crit
Sun Scope: +40 Haste
Diamond-cut Refractor Scope: +15 damage
Biznicks 247x128 Accurascope: +30 Hit
Talents
Here's a pretty standard build for a surv hunter:
http://www.wowhead.com/?talent#cZ0eVooZx0ci0cIhedAhsd
There are alternates where you pick up 6 points in BM.
Start with this and move around talents accordingly. You can pick up FA if your not hit capped.
Glyphs
Must have glyphs for a Surv hunter are:
Explosive Shot
Serpent Sting
Then choose from:
Steady Shot
Kill Shot
Hawk (only pick up if your talented into it)
My personal preference is:
Serpent Sting
Kill Shot
Explosive Shot
Shot Rotation and Priority
Ok so what your shot rotation. It's basically how you start your shots out and kep firing them. Shot priority is the most important shots to fire off when they come off CD. This can mean waiting on lesser shots is a higher one is about to come off CD.
Shot Rotation
BA>ES>SrS>Aimed/Multi>Steady fit Kill Shot in there when the boss is below 20%
During LnL Procs use the following rotation ES>Aimed>ES>SrS or Steady>ES
Shot Priority
KS>BA>ES>Aimed/Multi>SrS>Steady
Try and use RF and Pet specials in conjunction with KC.
I'll add more when i get a chance.
Furn _________________ http://www.wowarmory.com/character-sheet.xml?r=Aman%27Thul&n=Furnurgler
Last edited by Furnurgler on Mon Nov 23, 2009 6:23 am; edited 4 times in total |
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Ryu007 Apprentice


Joined: 26 Feb 2009 Location: Vandenberg AFB, CA.
Darkspear
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Posted: Tue Oct 27, 2009 6:58 pm Post subject: |
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I'm pretty sure if people took the time to search the forums, they'd see that what you just posted has been posted before. Props though Furn for being the stand up guy and helping people out. We probably should keep replying on this post to keep it fresh so it stays at the top, OR they can make it a sticky thread. Either way, good job!
With that being said, I'd like to throw in my 2 cents:
For glyphs, I use Steady shot instead of serpent sting. I use a DOT timer to keep track of my sting, and I've found when BA, exp shot, and AS are on CD, I can pop one or sometimes 2 steady shots off to fill in the time. But that's my personal preference, and also my style of play, yours and everyone's style may be different.
That's all I have for now, if you're a new survivor hunter who just hit 80, I'd farm H ToC everyday as that place has nice shoulder, gloves, a 2 hander and a ranged weapon. The stats are nicer than anything in 25 Naxx, and it'd be a good stepping stone until you can farm heroics for tier gear, or get into 10/25 ToC! _________________ survivor 0/15/56
http://www.wowarmory.com/character-sheet.xml?r=Darkspear&n=Ichig%C3%B3 |
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Furnurgler Tracker


Joined: 26 Jul 2007
Aman'thul
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Posted: Tue Oct 27, 2009 10:32 pm Post subject: |
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I agree with you Ryu but people don't bother looking and alot of the info is out of date. There have been plenty of "Help my DPS" posts that could have been solved by people doing a bit of research so I thought I'd gather it together.
As you said it does come down to personnal preference but I find that the extended time on SrS means that i have one less GCD coming up sooner. Meaning I can do more Steadies. And the good old spreadsheet shows a DPS increase for me with SrS Glyph over Steady.
To everyone please post here if you have questions about improving your DPS. That way you can read what's above and if it's not answered hopefully it'll help other people out as well on one thread.
F _________________ http://www.wowarmory.com/character-sheet.xml?r=Aman%27Thul&n=Furnurgler |
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Shadè Peon
Joined: 02 Mar 2009 Location: Moody AFB, Ga
Twisting Nether
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Posted: Thu Oct 29, 2009 1:38 am Post subject: |
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I always start my rotation off with ES then BA instead of BA then ES but thats just me. _________________
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Furnurgler Tracker


Joined: 26 Jul 2007
Aman'thul
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Ryu007 Apprentice


Joined: 26 Feb 2009 Location: Vandenberg AFB, CA.
Darkspear
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Furnurgler Tracker


Joined: 26 Jul 2007
Aman'thul
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Ryu007 Apprentice


Joined: 26 Feb 2009 Location: Vandenberg AFB, CA.
Darkspear
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Posted: Tue Nov 03, 2009 7:43 pm Post subject: |
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I saw a thread on elistist jerks that talked about how casting BA before exp shot wasn't as useful. I'd have to survey their pages to find it again, but ever since, I've committed to exp. shot then BA. _________________ survivor 0/15/56
http://www.wowarmory.com/character-sheet.xml?r=Darkspear&n=Ichig%C3%B3 |
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Furnurgler Tracker


Joined: 26 Jul 2007
Aman'thul
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Posted: Wed Nov 04, 2009 3:26 am Post subject: |
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There are a couple of other reasons for the BA before the ES.
Firstly I usually try and get my dots up on the target first for the damage modifier (+6% with BA and +3% with SrS).
Secondly, if I'm not doing the initial MD onto the MT then it prevents big threat build up. When it is time for me to MD to the MT I already have my damage modifiers up so any damage I do will be increased.
Lastly ( and something I only just read) while you are applying your BA and SrS all of your other damage modifiers are coming up (eg Sunders etc) so by the time your ready for ES and Aimed your damage will have increased.
F _________________ http://www.wowarmory.com/character-sheet.xml?r=Aman%27Thul&n=Furnurgler |
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Sweenytodd Peon
Joined: 04 Nov 2009
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Posted: Wed Nov 04, 2009 6:37 am Post subject: |
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I picked my 2nd spec as survival for the dps and kept my bm spec due to me not wanting to get rid of my spirit beasts. For my survival i am currently using a cat. What would be the best type of pet for a survival hunter? Hope im not asking a stupid question. It seems i spend more time resing my cat than anything else  _________________ Sweeny |
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Ryu007 Apprentice


Joined: 26 Feb 2009 Location: Vandenberg AFB, CA.
Darkspear
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Posted: Wed Nov 04, 2009 4:29 pm Post subject: |
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Wolves are best for survivor due to Furious Howl now stacks with Might or battle shout. Any wolf works fine.
Furn, so you do BA then SrS before exp. shot? I never thought of that. It seems to go against all my shot priorities, but I'll give it a try. Thanks. _________________ survivor 0/15/56
http://www.wowarmory.com/character-sheet.xml?r=Darkspear&n=Ichig%C3%B3 |
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Furnurgler Tracker


Joined: 26 Jul 2007
Aman'thul
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Gunny Apprentice


Joined: 28 Oct 2008 Location: Oregon/UK/Where ever Uncle Sam Sends me
Parenolde
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Posted: Thu Nov 05, 2009 2:37 am Post subject: |
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I would have to agree /w Furnurgler on the importance of getting the DOT's on the target priority 1 my reasons are the same of giving the tank a sec to get some tps (nothing kills DPS like needing to FD early in a fight) and maybe a proc of LnL or something else before i hit my major dmg dealers ...
thats just me though...
I havent been playing my hunter alot since the nerf in 3.0.1 as much as i had thought i would this xpak just here and there to keep him some what geared. Was happy to see he still can dish it out sitting at about 4.5K in 10 Mans and 3k in 5mans so hunters are still a force to recon /w
too bad LnL has a aweful cd but it did get a little buff this last patch I think not sure but i think it went from 30 sec to 22 sec or something like that
I heard of a addon called shotproc but i haven't used it yet it might help someone .. I'm not sure too LnL might post on recount or something anyhow you could try that too see what works best or should i say more often
just wanted to add my 2 cents
well back to my fury warriror.... peace! _________________
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Ryu007 Apprentice


Joined: 26 Feb 2009 Location: Vandenberg AFB, CA.
Darkspear
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Posted: Thu Nov 05, 2009 7:29 pm Post subject: |
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The LnL CD is going down from 30 secs to 22 secs in the upcoming patch (can't wait) along with Misdirect getting revamped: Multiple hunters will be able to MD at the same time, and instead of havin' a set number of shots you can MD, it will be the first 4 secs you begin generating threat (Great for blowing all your CDs at beginning of a boss fight imo).
I use Lock n' Load buddy to tell me when LnL procs for me.
Lastly, Furn, you were right it seems, tried that new beginning shot rotation and LnL is procing much more often and I'm seeing more deeps being pumped out. Thanks for pointing out a fatal flaw in my rotation. _________________ survivor 0/15/56
http://www.wowarmory.com/character-sheet.xml?r=Darkspear&n=Ichig%C3%B3 |
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Furnurgler Tracker


Joined: 26 Jul 2007
Aman'thul
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